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Software Design Studio, Tokyo Metropolitan Univ.

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Publications

2022-10-26

Artist-directed Modeling of Competitively Growing Corals

Takashi Horiuchi, Ziyuan Cao, Yuto Kominami, Wataru Umezawa, Yuhao Dou, Daichi Ando, and Tomohiko Mukai, SIGGRAPH ASIA 2022 Posters

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2022-07-09

Transformation Constraints Using Approximate Spherical Regression

Tomohiko Mukai, Journal of Computer Graphics Techniques (JCGT), vol. 11, no. 3, pp.1-22, 2022.

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Realtime Texture Upsampling on Graphics Hardware Using Fractal Coding

Yuto Kominami and Tomohiko Mukai, Cyberworlds 2022

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Artificial Pruning-Aware Procedural Modeling of Shrub Roses

Wataru Umezawa and Tomohiko Mukai , Cyberworlds 2022

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2020-07-08

キャラクタアニメーションの数理とシステム

CGキャラクタアニメーション技術を解説した書籍『キャラクタアニメーションの数理とシステム』(コロナ社, 2020年8月6日発行)が出版されました。

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2019-09-06

Motion Adaptation with Cascaded Inequality Tasks

Tomohiko Mukai, Shigeru Kuriyama, and Masaki Oshita, Proceedings of ACM SIGGRAPH Conference on Motion, Interaction and Games 2019.

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2018-03-23

Sampling-based Rig Conversion into Non-rigid Helper Bones

Tomohiko Mukai, Proceedings of the ACM on Computer Graphics and Interactive Techniques, 1(1), Article 13, 2018. (ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2018)

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2016-07-01

Efficient Dynamic Skinning with Low-Rank Helper Bone Controllers

ACM Transactions on Graphics (TOG) – Proceedings of ACM SIGGRAPH 2016, Volume 35, Issue 4, Article No. 36.

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2015-03-01

Building Helper Bone Rigs from Examples

Proceedings of 19th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D 2015), pp.77-84, 2015.

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