Japanese/English

Tomohiko MUKAI

mukai

Education

Experience

Publications

Journal

  1. Tomohiko Mukai, Shigeru Kuriyama, "Efficient Dynamic Skinning with Low-Rank Helper Bone Controllers", ACM Transactions on Graphics (SIGGRAPH 2016).
  2. Tomohiko Mukai, Ken-ichi Wakisaka and Shigeru Kuriyama, Generating Concise Rules for Human Motion Retrieval, IEICE Transactions on Information and Systems, Vol.E93-D, No.6, 1636-1643, 2010.6.
  3. Takeshi Sakuma, Tomohiko Mukai, and Shigeru Kuriyama, "Psychological Model for Animating Crowded Pedestrians", Computer Animation and Virtual Worlds, vol.16, pp.343-351, 2005.
  4. Tomohiko Mukai, Shigeru Kuriyama, "Geostatistical Motion Interpolation", ACM Transactions on Graphics, Vol. 24, Issue. 3, pp.1062-1070, 2005.7.
  5. Shigeru Kuriyama, Tomohiko Mukai, Yusuke Irino, Kazuyuki Anda, and Toyohisa Kaneko, "Extensible Task Simulation with Motion Archive", IEICE Transactions on Information and Systems (Special section on Cyberworlds), Vol.88, No. 5, pp.809-815, 2005.
  6. Tomohiko Mukai, Shigeru Kuriyama, Toyohisa Kaneko, "Keyframe Animations of Virtual Humans via Motion Data Learning", Systems and Computers in Japan (Translation from Trans. IEICE), Vol. 37, No.5, pp.25-33, 2006.5.
  7. Tomohiko Mukai, Shigeru Kuriyama, Toyohisa Kaneko, "Motion Generation of Virtual Human with Hierarchical Reinforcement Learning", Electronics and Communications in Japan (Translation from Trans. IEICE), Part 3, Vol. 87, No. 11, pp.34-43, 2004.

Conference proceedings

  1. Tomohiko Mukai, Building Helper Bone Rigs from Examples, ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2015 (I3D2015), pp.77-84, 2015.2. [paper] [slides] [YouTube] [ACM DL]
  2. Tomohiko Mukai, "Motion Rings for Interactive Gait Synthesis", ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2011 (I3D2011), pp.125-132, 2011.2. [paper] [video] [ACM DL]
  3. Tomohiko Mukai, Shigeru Kuriyama, "Pose-Timeline for Propagating Motion Edits", ACM SIGGRAPH/Eurographics Symposium on Computer Animation 2009 (SCA2009), pp.104-113, 2009.8.
  4. Tomohiko Mukai, Shigeru Kuriyama, "Multilinear Motion Synthesis with Level of Detail Controls", Pacific Graphics 2007, pp.9-17, 2007.10.
  5. Tomohiko Mukai, Shigeru Kuriyama, Toyohisa Kaneko, "Human Animation via Hierarchical Feature Learning of Motion Data", Computers, Graphics and Imaging (CGIM2003), pp.31-36, 2003.8
  6. Shigeru Kuriyama, Tomohiko Mukai, Yusuke Irino, Kazuyuki Anda, Toyohisa Kaneko, "Extensible Behavior Simulation with Motion Archive", SIGGRAPH2003 Web Graphics Presentation, 2003.7
  7. Tomohiko Mukai, Shigeru Kuriyama, Toyohisa Kaneko, "Extensive and Efficient Search of Human Movements with Hierarchical Reinforcement Learning", Computer Animation 2002, pp.103-107, 2002.6

Short papers, posters

  1. Tomohiko Mukai, "Latent Nonuniform Splines for Animation Approximation", ACM SIGGRAPH ASIA 2012 Technical Briefs, 2012.11. [paper] [video]
  2. Tomohiko Mukai, "Spline Motion Transitions in Linear Subspaces", ACM SIGGRAPH ASIA 2011 Technical Sketches, 2011.11. [paper] [video]
  3. Tomohiko Mukai, "Modeling Ranges of Limb Motion for Real-Time Inverse Kinematics", ACM SIGGRAPH ASIA 2011 Posters, 2011.11. [paper] [video] [poster]
  4. Tomohiko Mukai, Ken-ichi Wakisaka, and Shigeru Kuriyama, "Generating Concise Rules for Retrieving Human Motionsfrom Large Datasets", Computer Animation and Social Agents 2009 (CASA2009), Short Paper, pp.45-48, 2009.6.
  5. Tomohiko Mukai, Ken-ichi Wakisaka, and Shigeru Kuriyama, "Rule-based Retrieval of Human Motion Data Using Inductive Logic Programming", ACM SIGGRAPH/Eurographics Symposium on Computer Animation 2007 (SCA2007), Posters and Demos, pp.22-23, 2007.8.
  6. Tomohiko Mukai and Shigeru Kuriyama, "Multilinear Motion Synthesis Using Geostatistics", ACM SIGGRAPH/Eurographics Symposium on Computer Animation 2006 (SCA2006), Posters and Demos, pp.21-22, 2006.9.
  7. Tomohiko Mukai, Shigeru Kuriyama, Toyohisa Kaneko, "Natural Human Animation via Hierarchical Learning with Dynamic Manipulability", Computer Graphics International (CGI2003), Poster, pp.272-275, 2003.7.

Book chapters

  1. Tomohiko Mukai, "Example-Based Skinning Animation", Handbook of Human Motion (Edited by Bertram Müller, Sebastian I. Wolf, Gert-Peter Brueggemann, Zhigang Deng, Andrew McIntosh, Freeman Miller, William Scott Selbie), Springer International Publishing, 2016.12.

Credited work

  1. Lightning Returns : Final Fantasy XIII, SQUARE ENIX, 2013.

Last modified: 2016/4/21 ©T.MUKAI